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Multimodal interaction: technology used for pedestrians and tourism

The multimodal interaction can be very useful in the modern conditions, especially while in traffic. It can help pedestrians, as well as drivers to be focused on the traffic, while doing in the same time usual things like checking the e-mail. By combining traditional mouse/keyboard input with non-traditional user input modes, such as pen, speech and gestures one can achieve visible improvements in device interactivity, for example by saying a word, instead of typing it. In such a way, while on the road you don’t have to be focused on

Multimodal interaction systems: information and time features

Multimodal interaction systems combine visual information (involving images, text, sketches and so on) with voice, gestures and other modalities to provide flexible and powerful dialogue approaches, enabling users to choose one or more of the multiple interaction modalities. They break down the barriers in adopting mobile devices for value-added services and the use of integrated multiple input modes enables users to benefit from the natural approach used in human communication. This paper deals with the main features of multimodal interaction and

Multimodal Interaction for Pedestrians

What are the most suitable interaction paradigms for navigational and informative tasks for pedestrians? Is there an influence of social and situational context on multimodal interaction? A new study takes a closer look at a multimodal system on a handheld device that was recently developed as a prototype for mobile navigation assistance. The system allows visitors of a city to navigate, to get information on sights, and to use and manipulate map information. In an outdoor evaluation, we studied the usability of such a system on site. The study

3D Multimodal Interaction in Augmented and Virtual Reality

This project focuses on exploring multimodal interaction in immersive environments, particularly on the problem of target disambiguation while selecting an object in 3D. We have created an interactive 3D environment as our test bed and have used it in a variety of augmented reality (AR) and virtual reality (VR) scenarios.Often in 3D immersive environments the user is faced with many selection problems, such as imprecise pointing at a distance, selection of occluded/hidden objects, and recognition errors (e.g., speech recognition errors). Our goal is to


 
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