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Call Control In a Voice Browser Framework: a new step towards Web accessibility

The “Call Control Requirements in a Voice Browser Framework” is a working draft of W3C, created to specify a standard for the VoiceXML telephony platform. It was intended for controlling the resources on the network edge, opposite to other types of telephony. The main priority of the “Call Control Requirements in a Voice Browser Framework” working group is to create a prioritized list of requirements that would allow call control in a voice browser environment. Theoretically, by using this standard, one would be able to: Address

Overview of Multimodal Portlet Tooling

The Multimodal Toolkit adds extensions to Rational Application Developer to provide multimodal functionality, allowing the development of applications with both visual and voice user interfaces. The Toolkit provides an integrated development environment that can minimize both the skills and time needed to develop applications for XHTML+Voice aware PDAs and other handheld wireless devices. XHTML+Voice (X+V) is a Web markup language for developing multimodal applications for wireless devices. X+V uses both voice and visual elements of user interaction.

Multimodal Interaction with a Wearable Augmented Reality System

Wearable computers and their novel applications demand more context-specific user interfaces than traditional desktop paradigms can offer. This article describes a multimodal interface and explains how it enhances a mobile user's situational awareness and how it provides new functionality. This mobile, augmented-reality system visualizes otherwise invisible information encountered in urban environments. A versatile filtering tool allows interactive display of occluded infrastructure and of dense data distributions, such as room temperature or

3D Multimodal Interaction in Augmented and Virtual Reality

This project focuses on exploring multimodal interaction in immersive environments, particularly on the problem of target disambiguation while selecting an object in 3D. We have created an interactive 3D environment as our test bed and have used it in a variety of augmented reality (AR) and virtual reality (VR) scenarios.Often in 3D immersive environments the user is faced with many selection problems, such as imprecise pointing at a distance, selection of occluded/hidden objects, and recognition errors (e.g., speech recognition errors). Our goal is to


 
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